﻿// Decompiled with JetBrains decompiler
// Type: UnityEngineInternal.GIDebugVisualisation
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System.Runtime.CompilerServices;
using UnityEngine.Bindings;

#nullable disable
namespace UnityEngineInternal
{
  [NativeHeader("Runtime/Export/GI/GIDebugVisualisation.bindings.h")]
  public static class GIDebugVisualisation
  {
    [FreeFunction]
    [MethodImpl(MethodImplOptions.InternalCall)]
    public static extern void ResetRuntimeInputTextures();

    [FreeFunction]
    [MethodImpl(MethodImplOptions.InternalCall)]
    public static extern void PlayCycleMode();

    [FreeFunction]
    [MethodImpl(MethodImplOptions.InternalCall)]
    public static extern void PauseCycleMode();

    [FreeFunction]
    [MethodImpl(MethodImplOptions.InternalCall)]
    public static extern void StopCycleMode();

    [FreeFunction]
    [MethodImpl(MethodImplOptions.InternalCall)]
    public static extern void CycleSkipSystems(int skip);

    [FreeFunction]
    [MethodImpl(MethodImplOptions.InternalCall)]
    public static extern void CycleSkipInstances(int skip);

    public static extern bool cycleMode { [FreeFunction, MethodImpl(MethodImplOptions.InternalCall)] get; }

    public static extern bool pauseCycleMode { [FreeFunction, MethodImpl(MethodImplOptions.InternalCall)] get; }

    public static extern GITextureType texType { [FreeFunction, MethodImpl(MethodImplOptions.InternalCall)] get; [FreeFunction, MethodImpl(MethodImplOptions.InternalCall)] set; }
  }
}
